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The Last of Us Part II - Dead hanging Animals

I was responsible for Skinned Deer Highpoly, sculpt and polypaint texture. I also responsible for Highpoly, sculpt, polypaint texture, Lowpoly, Posing, UVs, Bakes, and Texture for Rabbit with fur and Skinned.
These were the most memorable assets I have ever done for Naughty Dog. The research of the references for these assets is the most unforgettable experience, I did a lot of researches of butcher, animal hunting, skinned animals and organs clean up. Damn, you do not want to see that.
Overall, it was a great experience to break my limit to do this kind of bloody assets , it is too bad that I cannot work on the lowpoly and the final texture for the skinned deer due to some personal issue, but I am happy to sculpt the highpoly and polypaint the base texture for the final texture.
Similar to the rabbits, it is fun to created two versions of it which are with fur and skinned. The skinned rabbit is created out from some parts of the fur rabbit and sculpted out the skinned body. The furs were created in Photoshop. They both only use 1 UV layout so the fur alpha cards have to planned carefully. In order to get the most organized version, the number of furs to plant on different parts of the rabbits and the fur to share between the rabbits have to planned wisely as well.
After that, I use the polypaint texture as base to put into Substance Designer to created the final texture. Some bloodstain on the fur and fur color was worked in Substance Designer as well.

P.S.
Please don't kill animals for sport, it is violent and cruel. Every time saw the references of these assets, their screaming sound appeared in my head.

Thanks to my teammates who also worked on other animals such as muskrat, squirrel, cutted deer.
https://www.artstation.com/jackyteoh
https://www.artstation.com/chaikim96
https://www.artstation.com/hakucho